When the power goes out, nobody asks me how to make it work again. But if the Internet goes down for three seconds, everyone in the house is yelling at me, telling me I need to MAKE IT WORK! NOW!
For the last seven years, I've been working with a company that does gaming-related stuff (lotteries, casinos, race tracks). I worked for a few years as an employee, and later as a contractor. Like all jobs, it's had its ups and downs, but on the whole it was a good experience.
I would have been happy to continue it, but a few weeks ago the company announced a "strategic partnership" with a European gaming company, with the intent of selling that other company's products in the US. That's probably good news for the company and its shareholders, but it's not good news for those of us who develop the products that are to be phased out.
It was pretty clear we would eventually be laid off, but it wasn't clear when that would happen in a few weeks, a few months, or a few years. I started putting out feelers, hoping I'd be able to jump before getting pushed.
Newcomers to iPhone development are sometimes surprised at how ugly the standard button controls are. They quickly learn that they need a graphic artist to create a nice-looking button image in Photoshop and then attach that to the buttons. However, in this tutorial, I'll show how to create nice shiny buttons in code, without any image files, by using a
Version 1.1 of JacksOrBetter for the iPhone and iPod Touch is now available, and it's still free. If you have an iPhone or iPod Touch, you can get it from the App Store.
This version has a lot of cosmetic improvements over version 1.0. Version 1.0 was, frankly, a little embarrassing, and I'm glad I finally got around to fixing it.
I created JacksOrBetter back in September 2008, when the App Store had only existed for a couple of months, and the iPhone App Store Gold Rush was on. The news was full of stories of iPhone developers who were making tens of thousands or hundreds of thousands of dollars from simple games. I wanted in on that action.
JacksOrBetter wasn't intended to make me a fortune; it was my first learning-how-to-write-an-iPhone-app exercise. I figured I'd whip it out, learn what I needed to learn to make and sell an iPhone app, and then I'd get to work on the apps I really wanted to write. (Those other apps are still in the conceptual stage, a year and a half later.)
At that time, there were only a few hundred apps in the App Store, and many were little better than JacksOrBetter. I initially charged $1.99 for it, and after a couple of weeks dropped the price to $0.99. I made about $280 over the next few months. Initially I was selling a dozen or so copies per day, but sales eventually fell to only a few per week, so I decided to make it free.
Since then, I've seen a lot of really nice iPhone apps, and I've learned a lot more about how to make them, so I finally decided to sit down and make JacksOrBetter what it should have been.
So now, it has nicer looking cards, a nicer background, and some cool animations of cards being dealt, discarded, and cleared at the end.
It's still pretty simple, but it no longer has that first-app stink.
There are a few more changes I want to make, but I've got this idea for an iPad app...
As an exercise in using the Core Animation API, I've implemented a little iPhone app that reproduces the behavior of the iPhone home screen's icon reorganization interface. (You know, dragging the wiggly icons around.) You can download my sample code to see how it works. Some descriptions of the highlights follow below.
I like the iPad. A few friends and acquaintances accuse me of being stupid and easily fascinated by sparkly objects. Rather than have the same argument over and over again, I'm writing all my thoughts and predictions here. I will speak no further on the subject until I actually own an iPad.
Another year older. I'm solidly in my forties now. It's not too bad.
We've had a few additions to the family in the past year: we bought two more Yorkshire Terriers, named Boo and Tweezer. About a week and half ago, Boo gave birth to a puppy whom we've named Sparky. He hasn't opened his eyes yet, but he's growing fast. So we now have four dogs, which is more than we really want, but I doubt we'll be able to part with any of them.
I've lost thirty pounds this year. I'd like to lose another twenty, but I'm glad I haven't regained what I've lost. As a result of the weight loss and diet, I no longer need medication to control hypertension or cholesterol. So I'm healthier than I was last year, and I hope that trend continues.
My wife decided to put a patio in the backyard this summer. The project grew a little beyond its initial scope, but the result is that we have a really nice backyard now. I like to go out there and read on weekends. It makes our little house feel a little bigger. I still really like it in Dahlonega.
I notice in my "42" entry that I said my career was in a rut, and it still is. However, I will have some opportunity to learn new things at work this year, so while it's still not what I want, at least it won't be completely boring.
Usually when I write my birthday blog post, I can review the last year's worth of blog postings to remind me of the things I did during the year. Unfortunately, this year I decided to limit my blog postings to programming- and technology-related topics, so I don't have a record of the really interesting things that have happened. But I do know that I'm happy, and that's all that really matters.
I just finished watching Objectified, and can wholeheartedly recommend it to audiences of all ages.
Objectified is about industrial designers. Those are the people who design all the stuff we buy. Look around you: that desk you're sitting at was designed by somebody. The mouse and keyboard were designed by somebody. That lamp was designed by somebody. The chair you're sitting in was designed by somebody.
We often think that consumerism and mass production takes the human element out of life, but Objectified will make you look at all those little works of art that surround us. Sure, there may be ten million copies of each thing, made by people in sweatshops, but somewhere there was a person who thought about it and made a lot of decisions. What shape should it be? What color should it be? What texture should it have? Should the edges be sharp or rounded? What should it be made of? How will it be manufactured? How much will people pay for it? What should the packaging look like? How can it be disposed of?
Objectified presents interviews with the people who do that. It may be a little geeky (how many people really care?), but it will give you a new appreciation for all that stuff you buy.
I rented it from iTunes. Next I'm going to watch Helvetica, which was directed by the same guy.
Computer security expert Bruce Schneier has a really nice opinion piece on CNN:
One could wonder whether a computer-security expert is qualified to write about aviation security or national security, but what he says makes a lot of sense.
Despite fearful rhetoric to the contrary, terrorism is not a transcendent threat. A terrorist attack cannot possibly destroy a country's way of life; it's only our reaction to that attack that can do that kind of damage. The more we undermine our own laws, the more we convert our buildings into fortresses, the more we reduce the freedoms and liberties at the foundation of our societies, the more we're doing the terrorists' job for them.