I hit a little snag while adding a feature to an iPhone app today. I added this code to load a logo to be displayed in a view:
UIImage *logoImage = [UIImage imageNamed:@"Icon.png"];
This worked fine in the iPhone Simulator, so I thought I was done. I loaded the app onto my iPod Touch, and it didn't work. Running in the debugger, I discovered that logoImage
was being set to nil
.
Why would this not work on a device, when it ran fine in the simulator?
It turns out that the iPhone OS filesystem is case-sensitive, while the Mac OS X filesystem is not case-sensitive. The actual name of the image file was icon.png
, with a lowercase-i, so it didn't match on iPhone OS.
No big deal, but it's another reminder that you always need to test on an actual device before considering an iPhone development task done.